Firstly I want to give a massive thank you to everyone who voted/commented on our game. To all who played it at any stage, you were a massive motivation to keep going and we couldn’t have kept going without seeing the amazing reactions and positivity that I saw in your faces as you played something we made.
It hasn’t been easy. It is almost 2 years since Floaty Ball was plopped onto the “Database of Hopefuls that is Steam Greenlight”. Those of you who still don’t know what that is, well, you have every right to be confused. So much so that Valve are removing the process and we are among the final games being put through this. It was a rather confusing process of having a public page with a video and some words asking people to vote on whether they would or wouldn’t buy your game. A popularity contest if you like. The prize. Being allowed to sell your game on their store. Now the easiest way I explained Steam to those who don’t know what Steam is. It’s the iTunes of games on PC. Billions are spent each year buying games on Steam and who wouldn’t want to be part of that..
Still a journey awaits. The game must now be finished. Luckily thanks to conventions like Dublin Comic Con, Eirkaton, iDig, Minevention, Coder Dojo Coolest Projects Expo and so on we’ve continued development of this game without the Steam Greenlight behind us. We did not sit idly by though and have been working on other games too. It has put us down a little, not getting straight through like we thought and planned. But hey, better late than never. The game is in amazing condition and one step closer to finally getting out there. Of course we have to add achievements now and get any kind of Steam features we can into the game.
We want to thank our families and friends for being patient with us over the last two years. Thanks also to the amazing Irish Game Dev community who have given us amazing support. Cheers to DIT for the degrees and getting us together. Big thanks again to everyone who commented on the greenlight page. We’re sure it was your comments that helped us through in the end.
Finally, thanks to the fans we’ve met at conventions. A complete stranger telling you they love your work is a very humbling and pleasing feeling. Basicly everyone out there thanks for letting us do what we love.